James Kim's Portfolio

Interactive

Professional Game developer & Passionate hobby.

 

Creating Living Breathing Interactive Environment.

Interactive development has been a huge hobby of mine and I have worked professionally in game industry and I have self-published 2 Android games on Google play. I have experience in major real-time engines like Unity3D, Unreal and Cryengine to name a few.

Having knowledge in technical and creative side of game development has helped me understand working knowledge how game development works and with these knowledge has helped me create Aftershock and Pulse.

Pulse Infiltrator

My 2nd self-published Android game that is currently being sold on Google Play store.

Game is a first person puzzle game where the player must solve environment puzzles to progress throughout the levels. Game was inspired by Portal and Mirror’s Edge art style. Game was created in Unity3D and art assets were created with 3D Studio Max and Photoshop.

trailer

Checkout Pulse Infiltrator in action!

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Pulse Infiltrator

Aftershock

Aftershock is my first self-published Android game that is currently being sold in Google Play. It’s a simple twin stick shooter where player must defend them self from wave of alien invasions.

Player has to kill and pick up resources to call down devastating super weapons. Game is based off StarCraft custom map with same name that I created back in high school long ago. Just like “Pulse Infiltrator” Unity3D was used as the game engine and art assets was created using 3D studio Max and Photoshop.

Real time Artist

With my 3D artist experience and my strong knowledge in real time graphics.  I can create characters and environments that looks great and able to run on hardware limitations.

 

Silverwinds

Silverwinds has been my on and off project that I started back when iPhone 3GS was popular. It was originally started off Castlevania clone but later when I picked up the project again it was changed to Zelda like gameplay.

Silverwinds has never been published or completed and one day I’m hoping to complete this game. Just like Pulse Infiltrator and Aftershock Unity3D was used to develop this game with 3D Studio Max and Photoshop for art and animation assets.

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Silverwinds 2011
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Silverwinds 2012

The Saboteur

My first commercial AAA titled game that was released on PlayStation 3, Xbox 360 and PC. I was a world builder in this project using in-house engine to create different districts of Paris. Assets was carefully placed by hand to create unique looking area that is fun to play and looking good.

Multiple Platforms

I’ve worked on multiple platforms when developing interactive media professionally and personally. I have experience multiple game engine like Unity3D, Cryengine and Unreal engine. I have also made games on Flash back in high school.

 
Like What I do? Want to see more?
Digital Design

Check out my graphic & website related works.

3D Graphics

My general 3D artwork and visualisation works.

Interactive

This section contains my interactive works.

eLearning

eLearning contents can be found here.

© Copyright James Kim's Portfolio 2020