James Kim's Portfolio

3D Graphics

Experienced Real-time & Pre-rendered 3D Artist.

 

Bringing Characters to Life.

I consider myself as a generalist with wide range of skills involving creating 3D graphics. These skills includes modelling, sculpting, rigging, texturing and rendering.

I’m not limited what I do in 3D. I can do characters, large scale environments and visualisation in both real time and pre-rendered rendering solutions.

Environments

This is my environment work gallery. Ranging from urban wasteland to tropical floating islands. I have the technical skills to create large scale environments and highly detailed environment props.

What I really like about doing environment is creating satisfying large scale work and creating mood using lights and volumetric effects. As for tools, I use 3D Studio Max and Photoshop

I’m not limited to modelling and texturing, I can optimize rendering and create effects that are visually amazing and efficient on performance.

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Eden
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Grind
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Junction

Visualisation

I have worked with major engineering company in Australia and help them create visually stunning 3D concept renders using CAD information for PR or tender presentation.

I can create visual concepts to show how development project is going to look once completed or show construction timeline how the project development is going to be staged to help clients understand your project.

I prefer to use real time solution for quick turnaround and fast development but if I have the time and quality is high priority I also use Vray as pre-render solution.

Concept to Production

Able to create original characters from scratch or follow concepts from another artist. Also able to create architectural visualisation from .dwg CAD files or printed pdf format.

 

General 3D

This section contains my general characters and mechanical 3D artworks. The gallery is mixed with fan arts and original work. I use 3D Studio Max for general modelling, ZBrush for high resolution modelling, Photoshop for texturing. For rendering I tend to prefer real time solution like Cryengine or Unreal Engine.

I’m able to create original characters from scratch or follow concepts from another artist.

Professional 3D Artist

Experienced in multiple rendering solution from pre-rendered using Vray to real-time solution using Unity3D. Able to bake, draw textures, rig characters and animate objects using 3D Studio Max.

 
Like What I do? Want to see more?
Digital Design

Check out my graphic & website related works.

3D Graphics

My general 3D artwork and visualisation works.

Interactive

This section contains my interactive works.

eLearning

eLearning contents can be found here.

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